Monday, October 13, 2008

Brenden and recent project

These are some pictures of Brenden keeping busy in his new toy, wearing himself out so much that he falls a sleep while being burped, and sitting up all by himself on the couch. I also have some pictures of my Maya project from last week about shaders for a pencil, lamp that I made, and a Teenage Mutant Ninja Turtles lunchbox as well.










Monday, October 6, 2008

Let it be written, let it be done

Yes, it's officially official that the recent version of my painting is approved and finished for the film!!! My directors said I did a great job, and in the dailies meeting today, everyone said it looked amazing and that this Mike Finch guy is really good. I wasn't able to be there since I had class, but my art leader told me about it when I showed up after my class and got the feedback and next assignment.

Sunday, October 5, 2008

I think it's finaly done!

Well, after a week of different versions and changes here and there, I seem to have finally gotten something that all three people I've been working with like. In the words of my light leader's response to this version: "DING! I think you nailed it!" I have to say I really like the most recent changes in this one. My lighting director wanted the car more in shadow, a window that was dirty so the window light would not be as bright, more shadow and contrast with the armadillos and the ground around them to be brighter so they pop and grab your attention, the sky needed to have more blending with the color transition, and so I did all of those changes in this version. I really like how it all turned out and appreciate another artists perspective in helping me improve and become better.

Saturday, October 4, 2008

BYU Film color scout updated

I got a little bit of feed back to combine my two versions of the sky from my art leader, and I was also told to add some atmospheric disturbance to the mountains to make the armadillos pop more. I still like my last version of the sky better color wise, but if this is the way he wants it, I don't mind it at all. The director of the whole film said my other version was great and loved what I did with the shadows and my art leader said he liked what I had done with the lighting and shading and making things stand out more. I also included the 3D model I was given to use and paint.

Friday, October 3, 2008

3D Model


This is my assignment that was due today on modeling in Polygons. I used this image I got online, but found that it wasn't perfectly lined up in all of the views, so I had to do a lot of guessing. I did ok, I would like to have had more time to put more detail into the head and face. I learned a lot about what not to do, so when I have more time in the future, I'll go back and rebuild this even better.



Thursday, October 2, 2008

BYU Film color scout

I got feedback from several people also working on the film to change a few things about my last version of this scene. I hadn't quite gotten to the lighting and shadow of the last version, so I did a lot on that, plus I did some more landscaping adding in the mountains, I toned down the car so it wasn't the center of focus, and I made the highlights jump out more, and the shadows more deep to create more contrast between the two, and I made the armadillos next to the fence more distinct and at the center of attention. I also had a request to change the sky back to more of my original design after I was told to use more color from the script and then used too much, so I balanced between my two previous versions of the sky to where you see it now.
This has to be the most technical painting of any that I have done. It had over 20 layers: half color, half texture, some lighting and shading layers, etc. I think it turned out nicely, and hopefully my art team leader, lighting leader and director will aggree. They tend to have differences of opinion and keep me guessing alot of the time on what they want, but I think this is definitely headed in the direction of their requests. I'm not even in the major, or industry yet, and I all ready have a feel for how it is to work with people with different ideas and piece them all together to please each one.

In class assignment

This week we started shaders and textures. In class we had to make an orange shader and a beach ball shader. We are supposed to do shaders for different kinds of objects for our assignment next week. It was really confusing to me how to apply different surfaces to an object with different reflective qualities and textures at first, but at the end of our three hour class, I think I understood it much better, and can't wait to learn more as I experiment with my assignment this week.