Wednesday, November 19, 2008

I did some more roughing up of the bookshelf per request of my team leader for Texturing. He wanted it more dirty, weathered, and parts of the laminate cracked, peeling, and totally cracked off. It didn't take me as long as I thought it would. I did some more digital paintings for all of the UVs this afternoon at home before work all in about an hour, and after work, I went to the lab, and did everything else for the effects of the cracked and peeled off sections in about two hours. I think it turned out really well, and looks a lot more weathered.




Tuesday, November 18, 2008

UV Map paintings and shader BookShelf BYU Film


These are some images of a bookshelf for the BYU film Crossing that I did and the reference art we are to go off of for color. I recently joined the shading texturing team because they don't need any more concept paintings, and digital painting skills carry over into this area they said. I did UV map paintings in photoshop, and used the same images for the slightly raised surface for the wood in Maya. I was told to make it look like laminate board, so that's the look I went for. I made the edges of each shelf slightly faded and some subtle dirt smudges here and there. It matched the image from the reference art pretty close I think. With the lighting in the film, it will be more in shadow like the reference image.


Friday, November 14, 2008

TeaPot project

This is my project for my Maya class that I finally finished to turn in today. It's a flowering teaset. We had three weeks to do everything from modeling all of the objects, coloring, texturing, and lighting them all as well. I had a lot of fun and enjoyed learning a lot of new things to make it look better. I did alot of the coloring in photoshop based on what's called uv maps of each object where the 3D object is layed out flat in the computer in different pieces and you have to match pieces together like a puzzle before you paint them in photoshop so you know where the different eges connect back to. I really liked how my cloth texture came out for the place mat and if you look close at the beige areas of the tea set, especially the teapot, you can see the ceramic spotted texture I painted as well. If your wondering what the middle small bowl of pink and yellow is, it's sugar granuals colored pink and yellow. I referenced the sugar from a different teaset, but modeled it a bit differently with my imagination to make it fit better. Our final project is a sort of bug either robotic, or whatever, as long as it has an exoskeleton, and is shown in it's environment. I'm really excited for this assignment and have some great ideas about what I'm doing all ready.
The other day was great because I got complimented on my teaset by a student already in the major. He asked if I was in the program because it looked really good to him, and I said I was taking the class for non-majors and was applying in the Spring. Brent Adams, a professor who teaches the same class that I'm taking but for those in the major, overheard our conversation and looked at mine and said how good it looked and told me a few areas that I could improve on. I appreciated his insights about being too reflective, and how the inustry hates how extra shiny things are because of how easy the computer can make it; and that is what helped me acheive this composition. I made things a lot less shiny than they first were, and did a lot of work with the lighting and how it would cast shadows on the different objects.
Shortly later he complimented me again on how it was looking and used my lighting as an example for the guy in his class sitting next to me and said how my lighting was more natural and that he should make his look like that. He also said it would be great to have these sort of things in my portfolio because it shows me taking initiative to lean more, and that it would definitely help my portfolio look good. He said good work Mike, so to my surprise he even knew my name. I've never taken a class from him, but I guess with my little involvment on the film and digital paintings, and seeing me at different meetings the past year, he actually knows who I am. I am starting to feel like I actually might have a chance of getting into the program next year over the 90 who usually apply.

Saturday, October 25, 2008

More character development

This is some concept art I've been working on for a while now applying some new techniques I've been learning for one of my stories. One character you might recognize is the one with the blue shirt. It's Owen the older brother, though I've tweaked his character a bit from the last version a while ago with him in a red sweatshirt and the tree in the background. The other character is Gene, his friend, who is a little bit of a trouble maker. This part of the story is after the family gets home and Owen's allowance has been taken away for a while since he didn't keep an eye on his younger brother Riley when they were at the flea market. Owen and his friend Gene are talking about how to get back at Riley and have an interesting idea of how to go about it. All that's left now charcter wise for this story is the family dog.

Monday, October 20, 2008

BYU Film color scout 2 progress

This is another painting I'm doing for the BYU film Crossing. I probably will do some more work on it after I get some more feedback from my directors. This is the second version of it after they requested some changes.

Thursday, October 16, 2008

Lighting assignment









These are images from my lighting assignment of a model we chose given to us by our teacher. So, I didn't make the model, I only did the lighting and added the sky. We had the assignment of doing four lighting setups: 4-point, monster, world, and sunset. 4 point is your basic photo studio set up with two main front key lights and a back light to accent light behind the shadows and define the shape of the model better. Monster lighting was anything we wanted to make the model appear eerie or in a gloomier light setting with cooler colors to set the mood and is usually lit from bellow looking upwards to light it in a more frightening way. World lighting is lighting from an outside environment and comes from all directions. Sunset lighting is set low on the horizon and off in the distance with warmer colors.
I had fun, and now we have a three week assignment of modeling, shading, texturing, and lighting a teapot composition of our choice. So, it basically combines everything we are learning so far in the semester. We have an assignment of this week to draw several sketches of our ideas for the composition and we will discuss them in class and critique them together. This should jump start me more in drawing in my sketch book for the animation program and help me think more about design and composition in my own art work.